Octane is a lot more creative, you can plonk something in and easily get something looking nice. Boom, Redshift you just tell one light to not cast reflective rays at that one object, you're entire render stays the same but you've gotten rid of that pesky reflection. It's great for a situation when a client loves your render, but just doesn't like one little highlight. I generally think of Redshift as a production renderer. What that essentially means is octane is "physically correct" which is why it's easy to pick up and make good looking things, where as Redshift is "broken physics" which you can easily break and it takes a little more playing with settings to get stuff looking good. Octane is an unbiased render, redshift is biased. One thing to add is a bit of understanding on the difference between octane and redshift. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |